Title. In normal maps fishing holes respawn every 10 min. In guild halls they're either capped at 10 holes or they don't respawn. Happened in Lost Precipice.
As long as there is a finite number of invaders your guild is going to eventually kill them all off. You could have the rewards depend on the time to kill everything off, if your guild all gets together and massacres them quickly you get bigger rewards, if it takes a long time to kill them off you only get the usual per kill rewards.
Festival music for guild halls. By HumbleMoe.4391 September 12, Guild Wars 2 Discussion ; Festival music for guild halls Theme . GuildWars2 (Default)
The Megaserver System: Guilds and the Future. We recently announced the exciting new megaserver project for Guild Wars 2, a system to maximize players’ social experience in our open world. We’ve also talked about what impact the megaserver system will have on world boss events, map-wide events, and more. Now it’s time to look to the
This tbh, guild halls have some of the worst instancing I've ever seen. It was an exercise in extreme frustration getting two guilds together into the same guild hall plus one or two spectators who would stream. Any more people than that and it would throw the entire thing into complete chaos for a good 20-30 minutes at least sometimes longer.
Open menu Open navigation Go to Reddit Home. r/Guildwars2 A chip A close button A chip A close button Guild halls are areas for guilds to play, battle, socialize, and progress together. Once owned, they can be quickly accessed from anywhere in the game via the guild panel. The crystal shines with magical energy, and it seems the creatures were drawing power from it to feed to Mordremoth. When one of your guild leaders touches the crystal, they can attune it to your guild and cut off the jungle dragon’s influence. At that point, you’ve officially taken your guild hall! In the next post, we’ll look at how Find more details about the upcoming changes for guilds in our four Guild Week segments! Guild Week, Part One: Guild Initiative Headquarters, guild expeditions, guild missions, and the updated Guild panel. Guild Week, Part Two: Guild Hall – The Lost Precipice; Guild Week, Part Three: Guild Halls and Decorations; Guild Week, Part Four: Player Q&A
Guild Wars 2 Discussion. Guild Hall Arena. Since you’re changing the EotM arena soon, can you please look into changing the guild hall arena to either PvP or WvW balance so that guildies can practise, have private GvGs etc . Currently you can’t test anything/fight fairly in the guild hall because the balance is so different from the compe
11.2k. Posted July 3, 2019. To clarify, it's two issues, not one: Guild Halls are designed as PvE: it's not enough to set the flag for WvW; there are aspects about how it's built that assumed PvE, not PvP or WvW and they'd have to adjust (or create a new map that looks identical) Most people using GH are PvE-centric.
Any guild member or officer can design a cape, but only the guild leader is allowed to buy or change it. Buying a new cape design or altering an existing cape design costs 2 . Guild hall . A guild is not supplied with a guild hall upon creation. It must be purchased with a Celestial Sigil. To take part in GvG battles, a guild must first
The new Guild Hall looks pretty cool and so on but it's TOO small! Walking through it considering where to place over 2000 decoration pieces like I had in my old hall and from what I can see I'll be lucky if I can put 1/4 of them out before it's way too cluttered.
It is my philosophy that my job is to facilitate and encourage members to explore the guild hall. So I prefer to enhance rather than overwhelm what is already there. And, since our guild has the gilded hollow hall, which is very vertical, making access to all parts of the hall from the bottom to the top is a priority.
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